1.4.1
Fixed a critical error when opening profile.
1.4.0
This release addresses numerous existing issues, such as the overly
complex trial of mastery mode, difficulties in identifying and
activating items, the lack of stat tracking for completed quests and
opened chests, the inability to determine when the “Furious leap” skill
can be activated, and more.
New upgrades have also been added, and statistics milestone reward
balancing has been carried out.
High load on the audio system was resolved, which led to an increase
in the points scored.
New features
- Reward for completed quests can now be increased.
- To access the new screen, click the “Increase reward for completed
quests” button located on the quest board tab in your profile.
- The increase is made using coins, green, blue, and red orbs.
- Each of the listed currencies has its own separate enhancement, but
they all collectively affect a single parameter: the chance to get an
additional star.
- If the chance to get an additional star reaches 100%, you will be
guaranteed to receive one extra star as a reward, and the chance counter
will reset.
- The trial of mastery mode has been slightly reworked.
- Balls can no longer collide with one another.
- The minimum number of objects on the field has been increased.
- Ball bounces off the ceiling now start a streak and grant a certain
number of points.
- Perfect strikes have been added.
- To perform a perfect strike in trial of mastery mode, strike the
ball with the bat when your hit strength is fully restored.
- If you miss or land a hit without full power, the streak will be
reset.
- The streak and perfect strikes are recorded in the stats.
- The bonus from the bounce penalty reduction upgrade has been changed
from 2% to 5% per level.
- The mode’s reference information has been updated to reflect the
changes made.
- The main menu music has been updated.
- You can now safely share video or audio playthroughs of the game
without turning off the music.
- Huge thanks to Nikita K
for his hard work!
- A sound has been added to notify you when a quest is completed.
- A new upgrade has been added that increases the bonus for dodging
electric discharges in trial of speed mode.
- New star upgrades added.
- Duration of Destruction, Collision, and Ceiling Bounce Streaks
increase.
- Indulgence of Inaction.
- You can now find out how high the ball is.
- The default key for the function is B.
- When used, you will hear information about how high the ball is,
along with a special sound played in the ball’s current pitch.
- In trial of mastery mode, the positions of all balls on the field
will be announced in order, and the sound will be played in the pitch of
the ball that is the lowest.
- New statistics items added.
- Total luck chests opened.
- Total quests completed.
- Sound panning customization has been added.
- To access this screen, press the corresponding button on the
settings screen, on the “Sound” tab.
- To get help information about the function, press the “Help” button
on the sound panning settings screen.
- You can now disable the generation of mines, couches, and toolboxes
on the game field.
- A list of checkboxes has been added to the mode selection screen,
allowing you to toggle the generation of specific objects on or
off.
- The list will be hidden if the mode selection cursor is set to any
mode other than Normal or Training.
- A feature has been added that allows you to switch between ready to
use skills.
- Switch to the next ready to use skill: Equals (=) key or Numpad
Minus (-).
- Switch to the previous ready to use skill: Hyphen (-) key or Numpad
Multiply (*).
- The keys apply to the default controls configuration.
- A new setting has been added that allows you to disable the
countdown at the start of the game.
- A feature has been added that allows you to change the ball’s sound
on the fly.
- To change the sound, enter Ball watch mode during a game session,
then press the L key to cycle through sounds.
- In trial of mastery mode, this feature works similarly. Use the J
key to select the ball whose sound you want to change, then press the L
key.
- By pressing the F1 key during a trial of mastery game session,
you’ll open the ball sound customization screen, where you can adjust
the sounds in a calm environment.
- The screen contains four elements: three lists, each corresponding
to a specific ball, and a button to close the screen.
- To preview a ball sound, press the Enter or Space key on the
selected item in any of the lists.
- You can interrupt the playing sound by navigating through the list
or screen.
- The selected sounds are saved between game sessions.
- A new setting has been added that allows you to normalize the pitch
of all ball sounds to approximately the same level.
- When previewing sounds in the ball sound selection menu, they play
in the same pitch. However, during gameplay, sounds other than the first
one still don’t fully match its pitch.
- Despite this, the feature can be useful for those who use ball
sounds other than the first and have trouble distinguishing sounds in
noisy environments, as raising the pitch also increases audibility.
- A new setting has been added that allows you to switch to Ball watch
mode with a key press instead of holding the key down.
- The pause menu now includes the option to view the skills assigned
to slots (under “Active Skills”).
Changes
- Now, in trial of will and Mastery modes, if you are near an item and
can activate it, the item’s sound pitch is slightly increased.
- The penalty for the ball bouncing off the floor has been adjusted.
- if the ball bounces off the floor 40 times in a row, the penalty for
subsequent bounces will increase very rapidly.
- This change is offset by the new upgrade “Indulgence of
Inaction”.
- The reward for opening Luck Chests has been increased.
- Some changes have been made to the rewards for reaching stat
milestones. If any discrepancies are detected when the game starts,
previously allocated achievement points will be reset and rewards will
be recalculated.
- In trial of will and trial of mastery modes, the same type of item
can no longer appear more than twice in a row.
- In trial of speed mode, the same effect can no longer appear twice
in a row.
- Store changes: the Time Aura and Leader Aura upgrades have been
moved to the “Auras” tab; the “Increased Chance of Special Object
Spawns” upgrade has been moved to the “Objects” tab.
- Rewards for low scores in trial modes have been increased.
- The effect of the upgrade that increases the number of red orbs
received has been improved.
- Coin reward calculation has been improved for final scores over 100
million.
- If you’ve purchased the maximum number of quest slots, the purchase
button will now be hidden from the screen.
- The “Furious leap” ability has been improved. Now the character can
dash a greater distance.
- The display of the rewards list shown when opening multiple Luck
Chests at once has been updated.
Fixes
- Handling of a large number of simultaneously playing sounds has been
improved.
- As a result of this optimization, the total number of sounds during
the destruction of many objects has been reduced. However, the audio
environment can still become overloaded.
- You may also notice that you’re scoring significantly more points
during Normal mode gameplay. This is expected and happens because a
major overload in the audio system—previously causing overall game
slowdown—has been resolved.
- Fixed a rare freeze and crash that could occur right after starting
a game session when gameplay recording was enabled.
- Fixed an issue where receiving a bonus for destroying a puppet or
dodging an electric discharge could increase a negative score.
- Fixed incorrect behavior that occurred when using the “Furious leap”
skill.
- The progress for the quest “Hit the ceiling with the ball while the
immateriality effect is active” now also counts when using the “ball
controller” star module.
- Improved the handling of chest and quest reset time updates.
- Descriptions of some upgrades in the store have been expanded.
- You can now skip the coin and other currency gain animation by
pressing the Enter key on the numpad.
1.3.5
Changes
- Updated translations.
- Changed the completion criteria for some quests.
- Now, if the ball watch mode is enabled, the penalty for the
character staying in one place is not applied.
Fixes
- Fixed the ability to use certain auras if they are not active.
- Otherworldly aura has been changed in such a way as to make it
easier to hit the ball with the bat.
- Fixed the behavior of the electric charge in trial of speed mode,
where it could hit the character and be counted as hitting the ground at
the same time.
- Fixed a critical error when using the “Magnetism” and “Rocket Salvo”
skills simultaneously.
- Fixed a critical error when using the “Catcher’s Soul” and “Furious
Leap” skills simultaneously.
- Likely fixed a critical error occurring when restarting the game
after an update.
- Fixed the sound playback for the object collision streak
notification.
1.3.4
Changes
- Czech translation updated. Translator 4sensegaming.
- Spanish translation updated. Translator: ogomez92.
- If you are unable to activate an aura, you will now be notified
clearly.
- If you do not have enough energy to activate a star module, you will
now be notified when attempting to activate it.
Fixes
- Fixed an issue with zdsr.
- The behavior of the goal in the trial of speed mode has been fixed.
- Now the goal lowers back to its original height after the “Elevator”
effect ends.
- The goal will no longer disappear from the object map when rising or
lowering.
- Fixed the completion tracking of certain quests in training
mode.
1.3.3
New features
Changes
Fixes
- Fixed a critical error that occurred when many sounds were playing
simultaneously.
- Fixed issues with star modules.
- Additional module information tab now updates when you buy
upgrades.
- The description of the “ball controller” module’s controlled ball
speed increase no longer includes the information about the twelve
percent speed increase.
- When pressing the key to check the current amount of star energy,
the number is now announced at the beginning of the message.
- Fixed a critical bug when activating the “ball controller” star
module and the ball was caught during activation.
- Fixed the completion tracking of the “Magnetism” skill usage quest
in training mode.
- Recording issues fixed.
- When closing the game using Alt+F4 during gameplay, the recording is
canceled if the “Cancel recording when manually aborting the game”
checkbox is checked and properly finalized if it is not checked.
- When the game ends prematurely due to reaching -1000 points, the
recording is no longer canceled even if the “Cancel recording when
manually aborting the game” checkbox is checked.
- It is now possible to play with jaws active.
- Fixed an issue with launching the game on Windows for some
users.
1.3.2
Fixes
- Successful bat hit sound has been fixed and now plays in all
intended situations.
- Information on how to activate items has been added to the
descriptions of trial of will and trial of mastery modes.
- Fixed a game crash that occurred when a screen reader other than
NVDA was active.
- Issues with mp3 recordings have been fixed.
- Potentially fixed a game crash that occurred when playing with
recording enabled.
- A special VBR header is now added to recordings. Previously, its
absence could cause some players to incorrectly display the recording’s
duration and experience issues with seeking.
- MP3 encoding parameters have been adjusted to reduce file size
without noticeable quality loss.-
- A line has been added to the documentation explaining how to unlock
the quest board (in the “Other Game Modes” section).
- Fixed a critical error that occurred when many sounds were playing
simultaneously.
1.3.1
Fixed a bug with objects sound panning.
1.3.0
This is the largest update, adding a lot of new content to the
game.
Three new modes await you, each of which can be upgraded, along with
the quest board content featuring dozens of diverse quests. By
completing these quests, you can earn stars, which can then be spent on
various upgrades.
New objects will help you score even more points than you could have
ever imagined.
New auras will breathe new life into your skills, while the new
skills will open up even more strategies for object destruction.
And of course, there are the upgrades that affect the entire
gameplay, allowing you to rack up points to unprecedented levels and
create even more destruction on the playing field.
To reach the true heights, you’ll have to spend dozens of hours, but
don’t be scared — those hours will be filled with unrestrained chaos of
destruction and the sweetness of well-deserved rewards!
New features
- New content added.
- Three new modes, each with its own currency.
- A quest board.
- New statistics items.
- New objects, skills, and auras, unlocked with the currencies of the
new modes.
- As well as many different upgrades that affect both the new modes
and the normal game.
- The ability to view the descriptions of game modes has been added.
- To open the description, select a mode from the list on the new game
start screen and press the D key, or click the “Open Mode Description”
button.
Changes
- Now auras can be active or inactive.
- Initially, you can use only two auras at the same time, but in the
future, the number of active auras can be increased, as well as new ones
can be acquired.
- You can also open the description of an aura, except for the leader
and time auras, by pressing the corresponding button on the auras tab in
the profile.
- The “Furious leap” ability has been improved. Now the character can
dash a greater distance.
- The balance of points awarded for high streaks of collisions, object
destructions, and ball bounces off the ceiling has been adjusted.
- The upgrade cost for the Leader and Time auras has been increased.
If your aura level is above five, it will be reset to zero, and the
achievement points spent on upgrading it will be returned.
- Now you can activate menu items by pressing the Enter key on the
numpad, and also hold Enter on buttons for rapid activations.
- The calculation of the coin reward has been refined for final scores
over two million.
- The behavior of the sound playback for checking the character’s
position has been changed.
- Previously: The sound played at the character’s position in the
field center view, and played at the center of the field in the
first-person view.
- Now: The sound always plays at the character’s position, except when
the first-person view is active and ball watch mode is turned off. In
this case, the sound plays at the center of the field.
- The learn sounds screen has been redesigned.
- The menu has been replaced with a virtual form.
- Sounds, both from the base game and new modes, are now organized
into separate tabs of the form for easier navigation and the ability to
listen to them during gameplay.
- The method of recording gameplay has been changed.
- Now, recordings are saved in MP3 format.
- The old recording method has been disabled, but it is still possible
to play previously recorded files.
- New recordings will be located in userData/mp3recordings.
- The ability to play recordings in the old format will be removed in
version 1.5.0.
- Minor changes and inconsistencies fixed in English translation.
- Setting skill levels in training mode has been fixed.
- Now, changing skill levels will have an effect on the game
session.
- Also, now you can set any skill level up to the maximum
possible.
- A critical bug has been fixed when changing controls configuration
during gameplay.
- The issue where the camera did not follow the character during a
jump or when using the “Furious leap” skill has been fixed.
- The accuracy of the character’s hit on the ball when using the
“Furious leap” skill has been increased.
- Now, when the character jumps, the penalty timer for staying in one
place is reset.
- The issue that allowed opening the object map and pausing the game
simultaneously, leading to strange and undesirable behavior, has been
fixed.
- The error in the calculation of points for object destruction has
been fixed. As a result, fewer points are now awarded for this.
- Incorrect setting of the skill cooldown time after an unsuccessful
attempt has been fixed.
1.2.4
Fixes
- Updated and corrected translations.
1.2.3
New features
Fixes
- Resolved a minor issue in the Turkish translation.
- Fixed incorrect display of in-game help.
- Fixed a potential critical error when loading a recording.
1.2.2
Updated Turkish and Indonesian translations.
1.2.1
This update fixes several critical bugs for Linux users.
1.2.0
This version is aimed at further improving the user experience and
existing content polishing. Now you can reassign keyboard shortcuts as
you wish. It is now possible to record your gameplay and play back the
resulting recordings using the built-in player for such recordings. An
object map and several other improvements and fixes are also in
place.
We have opened the official github translation
repository. If you want to translate the game and have the ability,
we will be glad to accept your help.
New features
- New translations added.
- You can now change the default keyboard shortcuts.
- To do that, click the “Customize Keyboard Shortcuts” button located
on the “Keyboard Shortcut Configuration” tab on the Settings
screen.
- Your configuration file is located in the user data folder
(userData) and is called keyConfig.json. You can share your
configuration with other people. In order for someone else’s
configuration to work for you, you need to replace your configuration
file with the one you received from the other person.
- You can find out more about configuration setting in the
corresponding section of the documentation.
- You can now record your gameplay.
- You can check the box that determines whether your gaming session
will be recorded on the updated game mode selection screen. The
recording behavior can be configured in the Recording tab of the
Settings screen.
- You can play recordings from the recordings menu, which can be
accessed by activating the corresponding item in the main menu.
- Recordings are saved in the recordings folder, located in the user
data folder (userData) and have a .sgr extension. The recording file can
be renamed if necessary and shared with other people. For someone else’s
recording to be detected by the game, it must be placed in the game’s
recording folder.
- Information about how the recording player works and its control
keys can be found in the corresponding section of the
documentation.
- Added object map.
- It can be opened with the m key during a gaming session.
- Navigate the map using the arrow keys. You can also find out how
many objects are on the map by pressing the o key.
- There are two navigation modes, which you can read about in the
corresponding section of the documentation.
- All object map hotkeys can be changed in the keyboard shortcut
configuration.
- Training mode is expanded as well.
- You can now instantly zero the cooldown of all skills by pressing
f1.
- When you press the f2 key, a screen will open where you can change
the levels of your skills and blow force recovery rate. This screen only
displays the skills you have. You can change their level only in the
range from level 1 to the maximum current level.
- In the settings, on the “Behavior” tab, a checkbox has been added
that determines whether the first-person view state will be saved
between game sessions.
- It is now possible to delete saved game progress and reset settings
to default values.
- This can be done in the settings, on the “General” tab.
- You will not be able to reset settings or delete your progress if
you accessed settings through the pause menu.
Changes
- The game mode selection screen has been changed.
- the screen is now represented by a virtual form instead of a menu.
Navigation is similar to the settings or profile screen.
- From the new screen you can determine whether the game session will
be recorded.
- Improved profile screen interface.
- Now any item from the statistics list can be copied to the clipboard
by pressing ctrl+c.
- The statistics tab now displays the current number of achievement
points.
- Auras now display their bonus as well.
- Slight changes to the game balance.
- Now for every hundred points up to a thousand, one coin will be
awarded. For example, you scored 678 points, in which case you will
receive 7 coins, and not one as before.
- After a thousand points, everything remains as before, but the 10
coins received remain with you. For example, you scored 1234 points, in
which case you will receive 11 coins.
- The maximum number of objects on the field has been increased.
- Now the sound played by pressing the c key in first person camera
mode will play in the center of the field.
- The file name format with critical error data has been changed to
(error yyyy_MM_dd hh-mm-ss.log)
Fixes
- Now, when critical errors are displayed, the sound will be
completely muted instead of looping.
- Improved game stability in some cases.
1.1.1
Fixes
- Fixed a critical bug that occurred when the first person mode and
the ball watch mode were active at the same time.
- Fixed some other minor bugs.
1.1.0
This version is focused on improving the user experiance: Successful
bat hit sound, first person camera view, alternative bat swing keys,
etc.
New features
- The game now supports translations that are missing one or more
strings. If a string is not found, the game falls back to English
localization strings.
- In ball watching mode, a background sound has been attached to the
ceiling, which will help make watching more spectacular.
- Added a sound to indicate when the bat succesfully hits the ball. By
default, the notification is disabled; it is enabled in the settings, on
the “Behavior” tab.
- Implemented first-person camera mode. To switch between modes, press
v while playing.
- Errors during the update are now written to a file that will be
located in the userData/errorLogs folder.
- Added temporary alternative keys for making horizontal and vertical
bat swings.
- For a horizontal swing, use the e key, for a vertical swing, use the
r key.
- This solution is temporary and remains until the key config is
implemented.
- Now items with an available reward in the statistics list are at the
beginning of the list.
Changes
- Increased points received for perfect strike streeks, ball bounces
off the ceiling and ball with object collisions streeks.
- Documentation has been updated to take new features into
account.
Fixes
- Increased the volume of the landing sound after a jump.
- Now the leader’s aura does not increase the points lost due to
penalties.
1.0.0
Initial release.